Transferring captured MOCAP data to the Dobby Rig
I finished linking the corresponding skeleton joints to the human IK diagram in Maya and also the rigs controls to the main body parts. The last stage then was to bake the animation onto the rig, so that I could control the rig and start cleaning up the animation using the controls.
At a first glance the Mocap data might have a few issues since the animation needs a lot of corrections. Regardless, I will try to clean up the animation.
Here I have started cleaning up the animation using animation layers.
More updates to come...