• Ffion Edwards

MOCAP!

Updated: Jun 12, 2019

I've decided to look into motion capture some more. Today I started by getting my motion capture data, which I collected from a test session using Vicon software, and import tested them in Maya.


My intention is to match the Mocap data to an online rig and then start doing some animation cleanup on the short sequences.

For the next step, I used the Mocap skeleton and its data and went into Maya's Character Controls, to create a character definition, (syncing the rig joints to a human being's anatomy, i.e. shoulder joint to shoulder region).


The next step is to try and create another character definition using an online rig, and linking the two skeletons together, so the rig will follow the Mocap's animation data.


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